Recent Posts

Pages: 1 ... 3 4 [5] 6 7 ... 10
41
Feature Suggestions / Re: More then four joysticks?
« Last post by Malic on October 30, 2024, 09:13:38 AM »
With my current setup, I have many commands that uses no voice trigger, and instead it looks at the position of a three way switch on my throttle that allows me to create different "modes" that changes what full layouts on the other controllers do.

On the joystick, I have a small gray button under my pinkie.  Depending on the way you press it, it does three different functions, single press, double tap, or hold.  Multiply that by the position of the switch, which I use for what "mode" I am in.

For my Elite Dangerous profile for example, with the switch in the farthest position is my "travel" mode, that button when tapped opens the galaxy map.  When held, it opens the system map.

With the switch in the forward position, I am in "normal operation" mode press that same button now shows and hides the HUD.  Holding it shows and hides the orbit lines.

With the switch in the middle position, I am now in "combat" mode.  This button is now changed to launch chaff


That same three position switch also effects a red button on the back of my throttle, in one position it activates supercruse, in another it only uses hyperdrive, and in the last it does context specific jump.


With the switch in the middle position, and in "combat" mode, it also changes my power functions to automate to press the keyboard buttons to automatically fill instead of go single power units, for fast changing.


Another non-voiced command I have is for the boost key under my thumb, it watches that button, and uses the game API to determine where you are.  That three position switch also functions as a safety, to prohibit the ship from boosting if in mode 1, so it is not pressed accidently when in confined locations.

If your landing gear or cargo scoop is deployed, it retracts those.

When you press that hyperdrive button, it does the same, and also puts hardpoints away if they are out because of the interface with the API.



With Star Citizen, I have it watching the A-10 throttles, which turns off the aircrafts if you pull it all the way back, lift up and then pull back even farther.  Pulling the left one back turns off only the engines, but keeps the ship running, while doing that with the right one, turns off everything.

When the throttles are moved forward and off those buttons, voice attack triggers on release to either turn on the engines or the entire ship as needed.

It gets even more complicated as when they are turned off or on, it looks at the position of a switch, in one position it does nothing, in another, it causes the rear door of the ship to open when turned off, or closes when the ship is powered on.

It also watches the Throttles "flap" switch, which is a three position switch to the far left side on its base.  The ship I fly flys in a vertical config, but lands horizontally, and that switch uses voice attack without voice commands to automate the deployment of landing gear or to switch into vertical flight mode on where that switch is. 

The position of that also changes the spacecrafts modes, the issue I am running into right now is all of my MFDs are locked to single function and the current 4 joystick limit is prohibiting me from doing any more with it which is why the thread exists.



42
Profile and Command Discussions / Need help muaking a command for ED in VA
« Last post by Matok1971 on October 29, 2024, 10:49:16 PM »
OK, I'-m trying to make a command/macro for ED in VA. What I'-m trying to have it do is this ...

1) Open Starport Servi8ces
2) Open the Comodities Market
3) Change the UI to the Sell tab
4) Open the Filters Panel
5) Clear all current filters
6) Change the active filter to "Have in Hold" and Apply filter
7) Select the top most item to sell
8 ) take the total avalable amount to zero,  then add 4 to sell
9) Ckick the Sell button
10) repeat steps 6 through 9 until all items are sold

I am just having trouble making it work right. Would really love help with this.
43
Feature Suggestions / Re: Windows 11 Natural Voices
« Last post by Pfeil on October 29, 2024, 02:08:51 PM »
To be clear: VoiceAttack supports text-to-speech voices that support the SAPI standard.

If a voice cannot be selected in the "Speech Properties" control panel applet, it is not SAPI compliant.
44
Feature Suggestions / Re: More then four joysticks?
« Last post by SemlerPDX on October 29, 2024, 02:07:58 PM »
Not to be a contrarian, but realistically, how many of those human interface devices (DIY/etc. controllers) would actually need to be linked to button triggered commands in a VoiceAttack profile for any given game or sim?  While it is certainly useful to have the ability to set more than one control device for such command triggering, voice control is still the primary focus of the application as opposed to such direct controls across so many devices.  It makes me curious what type of control concept would have or require so many input devices each needing to be able to directly trigger a command in VoiceAttack.  I get that a sim cockpit (aircraft or vehicle) requires loads of control panels, but how many truly need to 'talk' to VA?
45
Feature Suggestions / Re: Windows 11 Natural Voices
« Last post by SemlerPDX on October 29, 2024, 01:58:03 PM »
I think this has been asked before without any updates so I was wondering if it's planned or in consideration to implement the use of the natural (or neural) voices that now come standard with windows (e.g. Aria). I know of and use the plugin that enables this functionality with Azure Speech but thought a native implementation would be easier to use for most people.

Text-to-speech in VoiceAttack uses whatever voice you have set as the default TTS voice in Windows.  Naturally, if you have selected something such as the "Aria" example you noted, and have issues using a 'Say something with Text to Speech' action in VoiceAttack (e.g. spoken phrase are not using that voice as set), you can post up a bug report in the Issues section of this forum.

Speech Recognition and changes to the WSR application in Windows 11 (the announced deprecation & replacement) have nothing to do with Text-to-Speech, so the linked forum post(s) in the reply above this one are not relevant here - completely separate concept/topic.
46
Feature Suggestions / Re: Windows 11 Natural Voices
« Last post by Malic on October 29, 2024, 03:37:22 AM »
48
Feature Suggestions / Windows 11 Natural Voices
« Last post by Teezy4Real on October 28, 2024, 01:29:30 PM »
I think this has been asked before without any updates so I was wondering if it's planned or in consideration to implement the use of the natural (or neural) voices that now come standard with windows (e.g. Aria). I know of and use the plugin that enables this functionality with Azure Speech but thought a native implementation would be easier to use for most people.
49
Profile and Command Discussions / Re: Dictation Readback
« Last post by SemlerPDX on October 28, 2024, 12:31:18 PM »
The actions listed in the command are enacted in order from top to bottom.  Some actions may have options to wait to proceed until they are completed, such as the 'Say something with Text to speech' action.

You have actions in the order of a TTS action, an action to Stop Dictation mode after that, then an action to Stop Listening followed directly by an action to Start Listening.

You need to consider the step-by-step flow of actions, and order them such that they accomplish your goals in a logical manner.  I'm not sure what you are trying to accomplish here, but I'd like to assume you wanted to stop dictation, have text-to-speech say what is in the dictation buffer and fully complete this speech action before continuing onto the next action, and then (maybe?) resume dictation?  Not sure at all why the Start/Stop Listening actions are present, or what your goals are for them.  It is redundant to stop listening only to immediately start it once again milliseconds later.

Finally, there should be no case where audio from text-to-speech plays out of any Playback device but your Logitech headphones - unless you have some non-standard audio setup that I'm not aware of.

This post may help you understand more about conditional logic, flow, and more:
https://forum.voiceattack.com/smf/index.php?topic=732.0
50
Profile and Command Discussions / Re: Dictation Readback
« Last post by Charlie on October 27, 2024, 05:25:56 PM »
Hi,

It seems to be working a little better with that suggestion.  It no longer appends to the dictation buffer, so it makes it a little easier to use.  But seems that speech is still getting picked up which makes me have to say my output commands twice at the end.

I'm using a Logitech headset which functions as my microphone and sound output to my ear.  I tried disabling my monitor and computer audio within device manager.  Is there something else I need to adjust or should I add a pause somewhere?  Sorry I'm so new to this.

Pages: 1 ... 3 4 [5] 6 7 ... 10