Author Topic: coding  (Read 4218 times)

sioralpin

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coding
« on: January 27, 2017, 08:27:32 AM »
hi all,

I have noticed that the coding behind VA is restricted in the sense of retrieving (live data) from the game be it Star Citizen or Elite and Dangerous, which can in some instances take you away from the intended immersive feeling by using work around's etc.

Would it therefore be feasible to perhaps place a request where certain pieces game output data can be retrieved or interacted with by the Vioce Attack programme?

There are variables that are used within the game code that will hold a value that can be used to help VA (voice attack) navigate through the games UI and give a far more conclusive immersion experience, also it will allow the gamer to create some unique dialogue situations and access the game through boolean arguments, it would definatley help when trying to verbally navigate through tabbed menus and other in game situations, such as when making a verbal command to check something within a control panel - in its present state we are required to use both verbal and mechanical motions to achieve this goal.

I know that there would have to be specific procedures within the game code to allow this to happen without infringing on red tape and restructuring the object to allow it to release the variable argument to a 3rd party software, but would something like this be a viable venture to look into?


Gary

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Re: coding
« Reply #1 on: January 27, 2017, 09:45:19 AM »
Hi there.

This request is the basis for the development of VoiceAttack plugins and (new, beta only) Inline Functions.  What these features allow you to do is take VoiceAttack outside of its domain and create functionality for specific purposes (game control, app control, hardware control, etc).  You'll want to take a look at the VoiceAttack documentation in the section called, 'Plugins for the Truly Mad' (or something like that).

Pfeil

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Re: coding
« Reply #2 on: January 27, 2017, 03:18:30 PM »
Realize that reading a game's variables straight from memory(as very few actually allow external access to the UI state), will count as cheating. So if it's an online game, you could get banned for it.