Imagine this situation:
Joystick button A = fire weapons
Keyboard key "V" = fire weapons
Voice command "fire" = fire weapons
If I say "fire" voice attack will use the command "V" to send to the game this key press.
But in game, the joystick button A and the key "V" are configured to fire.
This mean if I press these buttons my plane will fire.
But VoiceAttack also will detect this keys, so the hardware will fire and VoiceAttac will fire.
How can avoid this?
I want to detect if commands came from joystick/keyboard, VoiceAttack will give a audio feedback but will not fire.
If commands came from my voice, VoiceAttack will give a audio feedback and will fire.