Hello all!
I would like to try to figure out how to incorporate "wheel menus".
As an example, if I hold down a specific key, I'll get a "wheel menu" for various options, and from there you can use the mouse (or controller) to pick the one you wish to use. So if I wanted to do the option that is straight "up", I would hold down the key until the menu showed, move the mouse straight up for a small distance until highlighted, and either press the left-mouse, or just release the key once it's highlighted, and it'll do the correct whistle.
** VARIABLES **
Some more variables I'm unsure about. How long you hold down the specified key in terms of macros, and while it's being held down, trying to figure out which option I choose. The menu will continue to show as long as it takes to select an option (like mentioned either a mouse-click or just releasing the key once the selection is highlighted).
Also, to select an option, I can either move the mouse in the general direction of the selection I want (either straight up, angled up a certain degrees, straight right, etc (depending on the amount of options), OR I can move the mouse in a direction, and then move it in a circular direction to choose another option. Ideally I'd like to choose a way (if possible) to have the mouse move a certain angle and distance to make sure it gets correctly highlighted. Is this possible??
Possible usage
So, if possible, I'm thinking the macro would need to hold down the specified key while moving the mouse (or controller) in a cardinal direction for a small distance, and then releasing the key. So some other possible unknowns are how long to hold each down so that they register with the game, and properly performing the command.