Looking to find a way to capture what % the joystick is at on the Y-Axis and then generate a sound within that percentage.
Better yet, as the joystick gets closer to the CENTER point of it's axis, have the sound player louder and or different pitch.
i.e. starting at 30% away from center, start playing sound and as moving closer to the center, the sound changes gradually.
The idea is for a no-look audio solution to know when you're at the center-point of the x-y axis of an analog joystick.
As you get closer to that point, the sound changes in volume or quality until you're at the point and you get some different confirmation sound.