The, 'Get User Input' screens will now close when, 'Stop All Commands' is issued, as well as a, 'Kill Command' action, and the variable will not be altered.
On a side note, the, 'Kill Command' screen did not have a, 'Kill by Name'. There was code to support it, but it was not exposed through the UI. I wonder if that was intentional o_O...? Anyways, that's in there now, too.