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71
Issues / "Wait for Mouse Button Press" is not blocking mouse scroll events
« Last post by Jeremiah on October 12, 2024, 01:15:38 AM »
In the "Wait for Mouse Button Press" settings, I have selected "Continue on any mouse button press" and "Do not allow button event to be passed through." Majority of the mouse button events are not being passed through except for scroll back and scroll forward, and I'm unable to test if scroll left or right passes through. The "Do not allow button event to be passed through" action window says it can block mouse scroll events from passing through, but this is not happening. I've tested this function with the command below.

Code: [Select]
Command executed - Left Ctrl Press
Start Indefinite Loop
    Wait for mouse button press [Any Button]
    Begin Condition : (Keyboard Key 'Left Alt' Is Not Pressed AND Keyboard Key 'Shift' Is Not Pressed)
        Begin Integer Compare : [~mouse] Equals 1
            Press Q key and hold for 0.1 seconds and release
        Else If Integer Compare : [~mouse] Equals 2
            Press W key and hold for 0.1 seconds and release
        Else If Integer Compare : [~mouse] Equals 3
            Press E key and hold for 0.1 seconds and release
        Else If Integer Compare : [~mouse] Equals 6
            Press R key and hold for 0.1 seconds and release
        Else If Integer Compare : [~mouse] Equals 7
            Press T key and hold for 0.1 seconds and release
        End Condition
    End Condition
End Loop

Command kill - Left Ctrl Release
72
Hello, I've seen similar threads here, but they might be a bit old and I'm not sure if they included the intuitive and immersive aspects.

For example, I would love to play games like Darkest Dungeon and XCom. However, I find the idea of managing 28 heroes in DD via voice daunting (and I may find that saying 'skill 1 or 1 - enemy 1', 'skill 2' etc. breaks immersion). Also, XCom camera & mouse control feels awkward (maybe it's something I could adjust to with a better profile), but yea, the mouse...


Examples of intuitive compatibility that work with VA for me:

Faster Than Light: ship control feels more intuitive than playing with mouse; powering up and down systems etc. However, it does require a little mouse control when telling units to go places and aiming at enemy ships (unless you map every ship type, which I may end up doing). Mouse control is also needed when picking where to jump and managing the ship's doors. This one is my favourite although I don't have 100% VA control (It will be around 95% if I map all ships).

The Dungeon beneath seems to work well too (100% VA control).

Shogun Showdown is another one (100% VA control). I wish the skills were numbered in keyboard control so I didn't have to say, right, left, left left, right right etc., but that might get implemented as it just came out of EA.


Edit: The reason these games don't break immersion for me is because what I instruct via voice is what is happening on screen: I'm not repeating abstract words like 'skill 1, enemy 1'. In FTL I'm powering up and down specific systems and managing positioning; in the dungeon beneath I'm managing positioning ('move to front left, back middle, attack' etc.) and in SS I'm also mainly managing positioning (e.g., 'step left, turn, attack)' etc.


Anybody got any other suggestions of games that are not only playable, but feel intuitive and immersive when playing either exclusively or almost exclusively with VA? Of course what is considered intuitive/immersive will vary person to person, but all points of view are welcome (even if your go to games are DD/Xcom - I would like to hear a perspective on that). I'm new to VA and would really like to expand my, 95-100% playable while using only VA, game library. So... What's everybody playing?
73
Profile and Command Discussions / Re: Output commands duplicating
« Last post by Pfeil on October 10, 2024, 09:48:10 AM »
Do you understand the actions that make up the command you're using?

The command is running in a loop.
74
Profile and Command Discussions / Re: Output commands duplicating
« Last post by Charlie on October 10, 2024, 08:33:50 AM »
Ok thank you, it's working better now.  Just a follow up to this topic.

The following output:

Start Loop While : [{STATE_KEYSTATE:ENTER}] Equals '0'
Start Dictation Mode (Clearing Dictation Buffer)
Start Loop While : [{EXP:{DICTATION} + {STATE_KEYSTATE:ENTER}}] Equals '0'
End Loop
Stop Dictation Mode
End Loop

What's happening is the dictation buffer is clearing automatically when I stop talking.  I want to be able to hold in the buffer to verify for accuracy and then output the dictation buffer when needed.  The buffer is clearing before I get a chance to manipulate it.

I don't have 'Clear dictation buffer after stopping dictation mode' checked.
75
Profile and Command Discussions / Re: Output commands duplicating
« Last post by Pfeil on October 10, 2024, 03:27:16 AM »
Have you checked to make sure the command isn't running twice?

If you click "Advanced" on the "Edit a Command" window, and enable the "Do not execute this command if it is already running" option, does that make a difference?
76
General Discussion / Re: Improve Accuracy
« Last post by Charlie on October 09, 2024, 08:56:49 PM »
Yes, that is what I was looking for.  Thank you.
77
Profile and Command Discussions / Output commands duplicating
« Last post by Charlie on October 09, 2024, 08:55:43 PM »
Good Evening,

I am trying to use voice attack to output my spoken speech to text within games. 
I found the post "https://forum.voiceattack.com/smf/index.php?topic=1825.0"

The post is quite useful when I use the following commands:

Start Loop While : [{STATE_KEYSTATE:ENTER}] Equals '0'
Start Dictation Mode (Clearing Dictation Buffer)
Start Loop While : [{EXP:{DICTATION} + {STATE_KEYSTATE:ENTER}}] Equals '0'
End Loop
Stop Dictation Mode
Quick Input, '{DICTATION}'
End Loop


The problem I am having is that sometimes I get duplicate letters output on the screen.  For instance, I will say into my microphone "get blue powerup in 10 seconds"

What will output to the game is "ggett bblluuee ppoowweerr upp in 10 seconds"

Is there a way to rectify this?

78
General Discussion / Re: Improve Accuracy
« Last post by Gary on October 09, 2024, 08:03:51 PM »
Hi, Charlie

That message is related to the Speech Recognition application that is included with Windows up to Windows 11 24H2 (the app is removed in 24H2).

You can train your speech engine by using Windows' included tools - you can navigate to the Windows training tool for your current speech engine by going into VA's Options screen the over to the Recognition tab.  Click on 'Utilities' and then 'Speech Engine Training'.   Follow the instructions.  I would repeat this process more than once, as recognition is improved with more training.

Hope that helps!
79
General Discussion / Improve Accuracy
« Last post by Charlie on October 09, 2024, 07:19:59 PM »
Hello,

Is there a way to improve voice accuracy within Voice attack?  I am using Windows 11 but when I click on Windows speech Recognition,  there is a prompt indicating 'Ending support of Windows Speech Recognition'.  We encourage you to use voice access.  Would there be a way to train voice access for better accuracy, or is there a more accurate plug-in I can use?




80
Profile Uploads / Subnautica with Meta Quest 3 VR (no mods)
« Last post by EricM on October 07, 2024, 07:47:49 PM »

I'm sharing our Subnautica Meta Quest 3 VR profile which enables keyboard-free and mouse-free play using some tools. Also attached is the effect set used on the default Windows Zira voice for more immersion.

Even if you're not using VR, you might find some of the commands useful or inspiring.

Why No Mods?
I know that there are mods to enhance Subnautica for VR, but for the convenience of not having to trust modded software, I ended up using what I already had on hand.

Required Tools
To get the Meta Quest 3 VR button commands in this profile to work, you'll need to get the Steam VR Wheel by mdovgialo. I originally downloaded it for Dirt Rally 2.0, but it also has a "steam-vr-joystick.bat" file, which works for this setup (and without the virtual wheel).

Here's the version I used:
https://github.com/mdovgialo/steam-vr-wheel/releases/download/2.5.4a/steam-vr-wheel-2.5.4a.zip

You'll also need to get vJoy as mentioned here:
https://github.com/mdovgialo/steam-vr-wheel/releases

Then, you'll need to set up the vJoy device and set it as a joystick in VA.

VR Controls
In this profile, the VR controls are as follows:
- A = left click.
- B = right click.
- Hold A & B = PDA.
- Y = go forward.
- X = go backward.
- L/R Triggers = turning.
- L/R Grips = panning.
- X + Y = go up.
- LGrip + RGrip = go down.

Additional Notes
- Motion Controls: If anyone figures out how to use Meta Quest 3 (or any) joysticks for motion using this kind of setup, please let me know!
- Conflicting Command: You may want to disable the command named "button go forward indefinitely" (It's LGrip + Y), as it somewhat conflicts with the motion controls.
- Spinning Issue: If you find yourself constantly spinning, stop touching the L/R trigger button(s).
- Lanch Command: You'll want to make a VA command to launch the steam-vr-joystick.bat file when you start playing Subnautica.

Disclaimer
I checked the tools for viruses before I installed them and hope they are safe, but you alone are responsible for protecting your system. If you find hazards, please inform us!

Feedback & Contributions
Feedback is appreciated! If you've made improvements or have your own Subnautica profile to share, please do so. Your contributions are welcome!
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